![]() An open-world space salvage game sounds amazing, but is it really what people expect from Dead Space? Maybe. Dead Space 3 didn't make enough money to justify another high-budget sequel, and even while working on the sequel, the Visceral team suspected that it'd be the last one. Zero-gravity zombie fights? Oh yes indeed.ĭead Space 4 would also have excised "some of the ridiculously expensive one-off action moments," delivering a leaner and meaner survival horror experience. Heres The First Gameplay Trailer For The Upcoming DEAD SPACE Remake. ![]() The necromorphs' origin story was going to play a big role, and there were going to be all kinds of new undead foes to dismember, too. Visceral may be dead, but their vision of Dead Space 4 still lives on, featuring a. As players explored the derelict ships, they'd strip some for parts, would use those to fix up others, and would ultimately unravel Dead Space 4's plot by unlocking story data and opening up new exploration routes. “M ake a zero-g enemy that can snake through zero-g corridors, propel itself in open space, and grapple with the player to tear off his mask and eat his face? Then I think you’d have yourself a good old time,” Wanat commented.Instead of a linear crawl through a single spacecraft, for example, Dead Space 4 would've been an open-world adventure in which Isaac - or whoever ended up starring - would travel between ships, leaving a trail of necromorph corpses in his wake. Necromorphs wouldn’t be much of a threat floating around in zero-gravity environments. This naturally introduces problems with enemy types. The further the player would get in the game, the broader their exploration options would be.” And you’d learn a new, critical bit of plot info along with the means to Shock to a couple of nearby sectors. “ You’d start to form a picture of what happened in that region while fighting through scores of Necromorphs from ship to ship. “ I figured you’d start in a section of space, maybe following a trail of ship carcasses to an orbital station you think might have the parts and fuel needed to get your ship Shock-capable,” Wanat says. Instead, Wanat describes something that sounds like a pseudo open world. Maybe the most stark departure that Wanat mentions is that Dead Space 4 would’ve likely pivoted away from a linear, chapter-based structure. ![]()
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